• Googlies@lemmy.world
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    8 days ago

    I exclusively play inverted. I find it also gives better control while playing FPS games.

    • boletus@sh.itjust.works
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      8 days ago

      I like to imagine inverted players control their character by grabbing a stick on the top of their characters head

      • steeznson@lemmy.world
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        7 days ago

        It’s more like the analogue stick is representing your characters neck. IRL you pull your neck down to look up, and vice versa.

        • boletus@sh.itjust.works
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          7 days ago

          There’s issues with all the analogies. If I tilt the stick left, if it was my neck, then I would roll my neck to the left and I’d need to twist the stick to look around. Perhaps this is the missing control scheme we’ve been waiting for.

            • AlfredoJohn@sh.itjust.works
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              7 days ago

              No your using a reference point at the back of you head to say its tilting back when you look up, if you keep the same reference point for the horizontal axis you are turning the head to the right to look left, etc.

          • steeznson@lemmy.world
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            7 days ago

            I care more about the vertical inversion than the horizontal one. Not certain why. Have played with horizontal inversion on before and it didn’t bother me much after a minute or two.

          • Zink@programming.dev
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            7 days ago

            Not necessarily, IMO. You tilt your head back to look up, but you don’t tilt your head left to look right.

            I think it’s an issue of mapping potentially 6 axes of movement to a 2D plane. They don’t all line up the same way. Left and right in the game line up with left and right on the mousepad, but up and down in the game map to forward and back with the mouse.

            Thinking of the mouse being glued to the top of your head works better for me.

  • oni ᓚᘏᗢ@lemmy.world
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    8 days ago

    Videogame cameras in 1st person it’s supposed to work like this:

    The REAL inverted would be move stick down and then you see down.

    • cokeslutgarbage@sh.itjust.works
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      7 days ago

      The first time someone explained this to me and showed me how to invert controls, it changed my life and made video games more enjoyable (I’m mostly a PC gamer out of convenience but prefer a console/controller). I recently played the ff7 remake and forgot that I could invert controls and was about to quit playing until I remembered I could invert. “Standard” controls don’t make sense to me and kinda make me dizzy or seasick.

    • steeznson@lemmy.world
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      7 days ago

      If you just imagine that the right stick is their neck you don’t need to postulate a Parasaurolophus horn

      • thebestaquaman@lemmy.world
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        8 days ago

        I’ve never thought about this, but yes. When I play fps games it feels natural to use non-inverted, while for games where you’re not “aiming” but “looking around” it feels more natural with inverted.

    • yeehaw@lemmy.ca
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      7 days ago

      You’re right, but somewhere along the way we all got used to the other way

    • boletus@sh.itjust.works
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      8 days ago

      Its two different perspectives. One is controlling a character as if they are controlling a camera from the rear. The other is the more common, where you’re using the joystick to move the point that you’re looking at.

        • thebestaquaman@lemmy.world
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          7 days ago

          You spin the mouse wheel to control the scroll bar, so of course spinning the wheel towards you (down, if you align the mouse with the screen), should make the scroll bar go down.

          This was, for a long time, uncontroversial. However, after touch screens became widely used, people started incorrectly assuming that the mouse wheel “moves the screen” (absolutely ludicrous), and decided that down was up and up was down, and that the sane way to scroll with a mouse wheel or touch pad was “inverted” and not “sane”/“normal”.

          • Heavybell@lemmy.world
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            7 days ago

            Mhm, it’s all about perspective. Moving the viewport or the content. The viewport or the viewer, for first person. Ideally you should always have the option to choose.

    • MisterFrog@lemmy.world
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      7 days ago

      Am I a weirdo to thinks about turning my head to the left, not the back of my head to the right?

      This doesn’t seem intuitive

    • dejected_warp_core@lemmy.world
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      8 days ago

      I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There’s a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn’t know that wasn’t a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.

      Edit: I made it through about 75% of the game like this.

    • Blackmist@feddit.uk
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      8 days ago

      I think it’s the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.

      Was a neat way of doing it.

      • somedev@aussie.zone
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        8 days ago

        I was pretty new at console FPS when I first tried that game, and I had never realised before then that people might play inverted. Tripped me out.

        • thebestaquaman@lemmy.world
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          8 days ago

          This is funny to me, because it took a really long time for me to realise anyone used anything other than “inverted”. I remember when I was first presented with the option, I became very confused, because of course I selected “normal”, but then it turned out “normal” was the wrong way around…

    • justme@lemmy.dbzer0.com
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      8 days ago

      StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle… I had headache for 2 days…

    • Novaling@lemmy.zip
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      7 days ago

      Okay, not nearly the same, but I swear to god KH changes the fucking axis, target, and menu buttons each game, and my ass was fucking tired of it. So if a game changed inputs every save/startup I’d probably cry.

  • MudMan@fedia.io
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    8 days ago

    I used to be inverted until controller FPSs started to be a thing. I don’t think people realize how long PC FPSs were mostly a keyboard-only thing. By the time WASD+Mouse standardized, quite late into the Quake 1 era I had hundreds of hours on Tie Fighter/X-Wing and a bunch of other first person flight games.

    Hell, Descent predates Quake, and I’d argue it figured out full 3D controls way before Quake did.

    Now that I’m on board this train of thought, do kids these days think Doom played with full mouseview and just distorted all over the place? Is it well known for people not born at the time that Doom was mechanically closer to a twin stick shooter than an FPS or have all the source ports erased that from history?

    • Björn Tantau@swg-empire.de
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      8 days ago

      I felt so great when I “discovered” using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.

      Can’t remember when I switched to WASD. Maybe with Unreal and/or Half Life.

    • SpaceNoodle@lemmy.world
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      8 days ago

      Early mouse controls were godawful, and I wound up never gaming with a mouse for 3D navigation.

      I knew one person who used the mouse Y-axis for forward movement in Quake. CLOMP CLOMP CLOMP on a severely beaten mousepad the whole time.

  • dan1101@lemmy.world
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    8 days ago

    I play SO many demo or early access games without the Invert Y option, so it’s off to discussions to ask the developer to add that so I can play.

  • chuckleslord@lemmy.world
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    8 days ago

    My friend insisted it was supposed to be played like that. It was my first real fps, so I put in effort to learn it. Too late to change it now.

  • debil@lemmy.world
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    7 days ago

    I wonder if this correlates with the preference for laptop touchpad’s natural scrolling vs. traditional scrolling.

    • skye@lemmy.world
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      7 days ago

      how dare you!? i put pineapple on pizza and DON’T play inverted. don’t compare me to them

  • pyre@lemmy.world
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    7 days ago

    some old-school players because they learned mouse/controller camera movements on simulators. think what a pilot does when they want to tilt up: they pull, so you pull the mouse toward you, ie “down”

    • slaneesh_is_right@lemmy.org
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      7 days ago

      I played inverted for quite some time in the early days. It always made sense to me because i imagined holding someone’s skull, when you tilt up, the eyes go down. I switched when playing games like counter strike 1.4 and on. I can honestly play both equally, i just stuck to “normal”