Dark Souls type games that are just pure grinding wasting time.
I bought this shadow game that look awesome gameplay was fun at first… Then something felt off… Things were just ridiculously hard for no reason I kept dying on level one…
I was like… Wtf is this shit? Little googling and the game is made by the dark souls people and apparently this grinding over hard shit IS the appeal…
Na man, I got a job and kids and responsibilities and my one hour of playtime better be fun… And dieing and grinding ain’t it.
Same, what I hate is how many souls like games they make, it’s just cheap
I’d watch a story recap for the first game, then play all of them after that up until black flag. Origins/odyssey/valhalla are good if you are into massive open worlds that can get pretty repetitive and have about a billion side quests and stealth doesn’t matter nearly as much unless specifically required for some rare quests. I love them, but the Ezio trilogy was peak AC imho.
Balatro. There’s just no motivation to keep playing. It’s just uninteresting. Love me some Slay the Spire, though.
Same. I tried Balatro as something for my tablet.
The ‘permanent’ voucher upgrades aren’t actually permanent at all, and I lost interest after that. There’s no meta advancement beyond unlocks, which is not for me.
Hero Shooters, specifically Overwatch and R6 Seige. Really any sort of MOBA too. I dont really get the point of having unique characters with loads of lore and an underlying story if you aren’t going to get to experience any of it in gameplay. TF2 gets away with it because the classes arent really characters, they are more like an archetype of that class and the story is just supplemental stuff.
For me its Metroid, and really the whole Metroidvania genre. I can never tell when a challenge is supposed to be possible, or if I’m supposed to come back later, and and up wasting hours trying to do something only for it to be trivial later. I don’t find this at all rewarding.
That said Tunic was a fantastic game, and I love the concept of the ‘Metroid-Brainia’, purely because of the concept that every challenge is theoretically possible from the start, you just need to learn how to do it.
Souls. I’ve tried em and find them repetitive and cheesy in their lack of little details that make games fun for me.
I tried Elden ring and thought it was the ugliest, most repetitive game I’ve ever played. I don’t get the hype for the souls series, it’s just making a game repetitive and difficult to justify its lack of substance
Zelda and Pokémon. They bore me. I love the Pokémon tv show tho
FIFA and Madden NFL
Sports games.
Sonic.
I’ve been trying to like them when they were published, but no. It’s not really much fun.
It has some ups and downs for me. It’s premised on speed and momentum and crazy loops. The first zone of the first game does a lot to establish that. It then promptly throws it all away in the second zone with a water level that puts in stops everywhere.
Second game figured out the formula.
To reopen the 16-bit playground wars, looking back at the merits of just the games, I’m surprised this was ever considered competition for Super Mario World. Sonic is fine, but Mario World is a masterpiece of design.
It has some ups and downs for me
Most platformers do!
Soulslikes. I am so fucking sick of hearing about them. Elden Ring and it’s jank ass UI did not deserve GOTY.
I don’t have much against any particular game since I can see something that someone would enjoy.
However there are sone things that I actually don’t understand how someone would enjoy;
Always Online: all of your time, money, and love could just vanish underneath you
P2W / P2S: Ah yes, let me make the gameplay loop doing a 9-5
Gacha: Gambling is 80% of the gameplay but somehow they make it unfun
Live Service: By itself not bad. However it enables games to be released completely broken.
I would add games that have no final ending, which are are endless time sucks.
The Total War series should theoretically be right up my alley, since I’m a history nerd and I put a LOT of time into Paradox games (EU4, CK2, HOI4, Stellaris, and Surviving Mars are all high on my hours played chart).
But for whatever reason, I’ve just never clicked with the Total War versions of the same thing. For old school, I played Empire and Medeival. For new school, I dipped into Atilla because it was on a sale. I figured old mechanics/new mechanics, maybe one will work better than the other. But while I did somewhat enjoy Empire, the Total War series in general just has never grabbed me.
I have the same issue with the Assassin’s Creed series. History Nerd…should be right up my street. But just have never clicked with me despite trying multiple games. THOSE however are much more clearer to me as to why. It’s the cut and paste gameplay loop that Ubisoft has in ALL of their series.
Unlock an area, do random missions based on a number system for difficulty, interspersed with main plot missions. Move to another area, repeat. Some missions encourage you to team up with other people and go online. Others can be bypassed by micro-transactions. They literally haven’t changed their core loop in years, whether that’s Assassins Creed, Watchdogs, Shadow of War/Mordor, The Division, Far Cry…the list goes on and on.
I tried Warhammer total war thinking I would love it. But the game was just… Not funny to me. I felt like the game was trying to make itself funny too hard. Like I was never able to breathe. Game would be literally spamming armies out of nowhere so I cannot stay a single turn idle, it was always giving me another mission, a new thing to do. Too overwhelming.
I suppose it’s specifically engineered with some other public in mind, but certainly it doesn’t seems to be me.
Gacha.
For most anything else, I can simply chalk it up as a difference in tastes when I don’t like the gameplay, or art style, or whatever. Even those shitty horror games for babies I despise are perhaps fun if you dive into the lore at the right age, who knows. I certainly have obsessed for less than mediocre games.
But no one likes gacha, or at least should like it. It’s gambling marketed to kids, preying on the people without impulse control. No “you can spend 2 hours of your life every day on this and save up 2$ in currency” is changing that, in fact that is even worse.
And yet they give hoyoverse a pass for their series, because everything around it is so high quality. Open your fucking eyes! Games are not supposed to punish you for not playing!
But of course, no accusation without confession, I am quite fond of the yugioh simulator, and used to defend it the same way. I try to resolve this double standard by doing what I feel they should do: Never gush about it, only mention it in shame, and always warn people to not pick it up.
Gacha has gotten out of hand. I played one for a year or two a long time ago and don’t regret it, but it was far more generous than anything today. It used to be a fun genre to download a game and play for a day or two with all the free stuff, but even that hasn’t been true for a while with all the dark patterns they use in these games now.
Which is why limbus will always be the best game in the gacha genre, it rewards you beautifully for barely playing the game and ensures you can get almost everything for free if u work for it
Everyone is going gaga for Peak rn (including my BF) and I don’t see the appeal at all other than maybe the social aspect. The game itself looks boring AF.
I also haven’t liked many AAA games since graduating high school. All these things that are cultural phenomena like The Last of Us just… Didnt like 'em. I feel like most of the AAA games that blow up in popularity are only applauded for the story and dialogue, because the game itself tends to be generic and mid and does nothing special, unique or interesting at all.
I want to see a shift from focusing on telling a story or trying to be High Art and just make a thing that is fun to play as a game that also isn’t loaded with MTX and is only fun to play because it psychologically addicts you.
I had a friend try to get me to get peak, and it broke my heart. There are a ton of those types of games, but because it’s multiplayer you have to get others to get into them and I just… couldn’t do it. They get popular for a few weeks, then you never play them again. I still haven’t gotten my friends to beat chained together with me, and I think that’s the bee’s knees! I’ll stick to the ones I already have and try to push folks to buy those because they’re under $5.
peak is definitely an interesting entry into the genre that the internet has dubbed “friendslop”: games that sell shittons because you need friends to play them, and which are simple enough to have a conversation while playing. peak is very entertaining, but that entertainment value builds heavily on the social aspect. that’s why there are so many items to sabotage players and add randomness. playing peak completely seriously is not fun, but fucking around is.