Deep Rock Galactic’s great game design has caused it to grow one of the most positive, supportive communities in online gaming, IMO. While problematic players do exist, they are the exception rather than the rule.
An example, hidden if you don't care
I remember in one map we had a new Engineer who didn’t know they could use their platforms to block up holes vertically to prevent bugs from getting to us during swarms. This new player also wasn’t responding to any comms.
One player started pinging where we needed the platforms to go. Then, another player joined in and started pinging an existing platform. Then all three of us were alternately pinging the Engineer, an existing platform, and where we wanted the new platform.
After some time, the Engineer figured it out and started putting up our protective ceiling.
Rock and Stone, brother.
Deep Rock Galactic’s great game design has caused it to grow one of the most positive, supportive communities in online gaming, IMO. While problematic players do exist, they are the exception rather than the rule.
An example, hidden if you don't care
I remember in one map we had a new Engineer who didn’t know they could use their platforms to block up holes vertically to prevent bugs from getting to us during swarms. This new player also wasn’t responding to any comms.
One player started pinging where we needed the platforms to go. Then, another player joined in and started pinging an existing platform. Then all three of us were alternately pinging the Engineer, an existing platform, and where we wanted the new platform.
After some time, the Engineer figured it out and started putting up our protective ceiling.
Many "Rock and Stone"s erupted from the team.
Also, a small bonus, if you know you know
WE’RE RICH!